Looper is your AI caddie.

On the range it challenges you to practise with purpose, not just hit balls. And it gets to know your game: it listens, remembers, and is there when it counts.

What is Looper?

On tour, a looper is the caddie: with the player on the range before the round, and beside them on every hole. Looper is that for you.

A companion. Your caddie.

Let's prepare for your best ever round.

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Your best round starts on the range.

So that's where Looper is with you most, as your companion: it builds your drills, sets what's at stake, gives you one thought per ball, and listens. Everything you practise with it goes into its memory of your game.

And when you play, it's your caddie, there to bring what you practised onto the course: a call for the shot in front of you, built from that memory.

A challenge, made for your game.

A challenge is a drill with something at stake, built for your game: your distances, and the parts you are least sure of.

  • Something at stake. A streak to keep, a clock to beat, a hole to finish, and a moment that matters. The course has pressure; your practice should too.
  • One thought, outside you. A cue points at the target, the ball or the club: a landing spot, a line, the sound of contact. Never at your body, because that's not a thought you can use over the ball.
  • Change, not repetition. When your game holds on the range but not on the course, the next challenge changes club and target instead of repeating one.

You play it together, hands-free: you say how each ball came off, and Looper keeps count. All the while, it listens.

Looper listens.

A launch monitor measures the ball. Looper listens to you: what you were trying to do, how it felt, how it compared with what you expected.

The two don't compete, they complete each other. The numbers tell you what the ball did, your words what you did. Where they disagree, your feel has something to learn. And on the course, only your feel comes with you.

So Looper listens to it, at three distances from the shot.

  1. Shot feedback · seconds after

    On the range, a few words per ball.

    When you practise a drill, say how each ball came off: thin, clean but short, pulled. Looper keeps your words and counts only what you named. On the course it keeps no score.

    “Thin again. Felt it right away.”

    Why it matters. It's the freshest perception you have. Over many balls, it shows what your game really does.

  2. Session feedback · minutes after

    After each drill, how it felt.

    When a drill is done, Looper asks how it felt before it shows you how it went. “No idea” is an answer too.

    “Started scrappy, the last few came off nicely.”

    Why it matters. Judging first and seeing the result after is a known way in motor learning to train spotting your own errors.

  3. Game feedback · days later

    Now and then, your whole game.

    On the second evening after you played or practised, Looper may ask where your game stands. Or tell it any time.

    “My short game is reliable right now.”

    Why it matters. Club, line and risk come from what you believe about your game. If that picture is two years old, so are your decisions.

Built from what Looper heard.

For each part of your game, Looper sets your practice shots, and how much they vary from day to day, beside what you've said about it. It never overrules your words.

What you can count on.

Out of it comes your read: reliable, mixed or unpredictable, or a blind spot where nothing has been heard yet. How predictable, never how good. A wedge that's always ten metres short is reliable.

And your next challenge is built from it, where your read is thinnest. Back to the range.

Share it with your pro.

Before a lesson, send your pro your read: the whole picture, or one part of your game with what you said about it. “How has it been going?” gets an answer instead of a guess, and together you can pick what to work on. Your pro sees the picture you saw, nothing behind it.

On the course, your caddie.

In a private or practice round, Looper comes along, and so does its memory of your game.

  • Talk to it. Say where you are and what you see, and ask what you'd ask a caddie: “Sitting down a bit, water short right. What do you think?” The answer comes in a sentence or two.
  • Show it. Hold up the camera, or send it a screenshot of the hole, and Looper looks with you.
  1. Show it · the lie

    How the ball sits.

    Sitting down a little in the first cut.

    Point the camera at your ball. Looper looks at how it lies before it thinks about the club.

  2. Show it · your numbers

    The numbers, exactly as shown.

    Your watch says 124 to the flag, 118 to carry the water.

    Hold up your watch or the screen on your trolley. Looper reads the distances as they stand there, and never guesses one from a picture.

  3. Show it · the line

    Which way the wind meets it.

    Into you and from the left: it'll come down shorter and drift right.

    Point the camera down the line of your shot. Looper turns the wind the weather gives for where you stand to that line, and reckons each club's carry in it. If it feels different where you are, say so: what you feel counts over the forecast.

  4. Send it · the hole

    The hole, from your shot tracker.

    Taken inWater short right of the green118 to carry it

    Take a screenshot of the hole in your shot tracker and copy it. Looper picks it up and works the hazards into its call, with any distance printed beside them: where to land it, what to keep out of play, whether to lay up. It doesn't read the screenshot back to you; you know your hole.

Then one call.

“Eight iron, fat part of the green. Land it in the middle and let it release.”

A club, a target and one thought for the swing, spoken in a sentence or two. The club comes from your own distances, each as far as it carries in the wind. The target comes from your read: here, with water short right and approach shots you can't yet predict, it's the middle of the green, not the flag. Where you know what happens, it trusts a tighter line. Between two clubs, it names both, and you pick.